#include "../alias.h"
#include "../mutt.h"
#include "../charset.h"
+#include "../buffy.h"
static lua_State *L;
{"MTransport", luaopen_MTransport},
{"MAlias", luaopen_MAlias},
{"MCharset", luaopen_MCharset},
+ {"Mime", luaopen_Mime},
+ {"Buffy", luaopen_Buffy},
};
int i;
lua_close(L);
}
+lua_State *luaM_getruntime(void)
+{
+ return L;
+}
int luaM_dofile(const char *filename)
{