{"red", COLOR_RED},
{"white", COLOR_WHITE},
{"yellow", COLOR_YELLOW},
-#if defined (USE_SLANG_CURSES) || defined (HAVE_USE_DEFAULT_COLORS)
+#if defined (HAVE_USE_DEFAULT_COLORS)
{"default", COLOR_DEFAULT},
#endif
{0, 0}
start_color ();
}
-#ifdef USE_SLANG_CURSES
-static char *get_color_name (char *dest, size_t destlen, int val)
-{
- static char *missing[3] = { "brown", "lightgray", "default" };
- int i;
-
- switch (val) {
- case COLOR_YELLOW:
- m_strcpy(dest, destlen, missing[0]);
- return dest;
-
- case COLOR_WHITE:
- m_strcpy(dest, destlen, missing[1]);
- return dest;
-
- case COLOR_DEFAULT:
- m_strcpy(dest, destlen, missing[2]);
- return dest;
- }
-
- for (i = 0; Colors[i].name; i++) {
- if (Colors[i].value == val) {
- m_strcpy(dest, destlen, Colors[i].name);
- return dest;
- }
- }
-
- /* Sigh. If we got this far, the color is of the form 'colorN'
- * Slang can handle this itself, so just return 'colorN'
- */
-
- snprintf (dest, destlen, "color%d", val);
- return dest;
-}
-#endif
-
int mutt_alloc_color (int fg, int bg)
{
COLOR_LIST *p = ColorList;
int i;
-#if defined (USE_SLANG_CURSES)
- char fgc[STRING], bgc[STRING];
-#endif
-
/* check to see if this color is already allocated to save space */
while (p) {
if (p->fg == fg && p->bg == bg) {
p->bg = bg;
p->fg = fg;
-#if defined (USE_SLANG_CURSES)
- if (fg == COLOR_DEFAULT || bg == COLOR_DEFAULT)
- SLtt_set_color (i, NULL, get_color_name (fgc, sizeof (fgc), fg),
- get_color_name (bgc, sizeof (bgc), bg));
- else
-#elif defined (HAVE_USE_DEFAULT_COLORS)
+#if defined (HAVE_USE_DEFAULT_COLORS)
if (fg == COLOR_DEFAULT)
fg = -1;
if (bg == COLOR_DEFAULT)