void set_buffystats (CONTEXT* Context)
{
BUFFY* tmp = Incoming;
+ if (!Context)
+ return;
while (tmp)
{
if (strcmp (tmp->path, Context->path) == 0)
void scroll_sidebar(int op, int menu)
{
- if(!SidebarWidth) return;
- if(!CurBuffy) return;
- BUFFY *tmp;
+ BUFFY *tmp;
+
+ if(!SidebarWidth) return;
+ if(!CurBuffy) return;
switch (op) {
case OP_SIDEBAR_NEXT: